This society seeks to co-exist in harmony with nature. They have the pick of the litter when it comes to new military recruits. The Fleet and the Admiralty have unusually prominent roles in this society, wielding a great deal of influence in political circles. This society considers it the absolute right of the state to decide where its citizens live and work. Removes unity costs for pop resettlement.This society is dominated by a megacorporation that has completely supplanted the role of the state. Can use the Mercantile Diplomatic Stance (unless also Inward Perfection).Starts with the Offworld Trade Companies technology.+1 Energy per Starbase Trading Hub module.Full Citizenship pops must have Full Military Service and vice versaĪre you doing your part? Full citizenship and the political responsibility that comes with it is limited to those who have served a tour of duty in the military.Can construct Recruitment Office holdings.Liberty and individual freedoms are held in the highest regard here. This society is a shining beacon of light in a sea of darkness. This society has an entrenched nobility that occupies the upper echelons of society. Capital Buildings replace some Politician jobs with Noble jobs.This agrarian society has, to a large extent, managed to avoid large-scale urbanization. Cannot pick the Arcology Project ascension perkĪ simple and peaceful life can often be the most rewarding.Cannot research the Anti-Gravity Engineering technology.Can research the Agrarian Utopias technology.+1 Building slot per every 4 Agriculture districts ( +0.25 each).+2 Amenities from Farmers, Anglers, and Pearl Divers.+1 Housing from Generator, Mining and Agriculture districts.The government relies heavily on their support. Several large mining guilds have reached a dominant position in this society. There are those who would refer to this building style as boring or even depressing, but in most cases, concrete does the job just as well as any other building material. This society is renowned for its simple yet functional architecture. Not only do the mag-trains run on time, but the colossal bureaucratic apparatus required to run an interstellar nation has been greatly streamlined. This society is renowned for its efficiency. Bureaucrat and Priest category jobs produce Edict Fund equal to their Unity output.−20% Administrator category jobs upkeep.Those who survive long enough to learn the game, however, tend to learn it well. Power struggles, shady backroom deals and cloak and dagger scheming are par for the course. The political system in this society is renowned for its intrigue. If the Galactic Paragons DLC is installed each civic will unlock a council position. They can be picked by any empire that is neither a Gestalt Consciousness or Corporate empire, and are heavily influenced by the empire ethics and authority type. Standard civics represent the principles that guide day-to-day life within an empire.
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